Birthright and Wrong
By Jason Flowers Challenge In the court of a local lord the player characters observe a young heimin, Arata, pleading for assistance. He is the son of the area’s most successful merchant, Kyosuke, and states that his father’s estate was viciously attacked by wild animals or vile monsters depending on the campaign and location. Arata only survived because his father threw himself in the way buying the time needed to escape and seek help. The merchant’s son asks the lord to please send samurai to run off the attackers and check on his family’s condition. Depending on the status and positioning of the player characters they are either ordered to investigate by the daimyo or volunteer. Focus The PCs arrive at Arata’s home to find it still overrun by the attackers he reported, and the grounds littered with the bodies of those killed. The characters will need to get rid of the creatures somehow, either by defeating them in combat, scaring them away, or using some other tactic. Once the merchant’s home is safe, the player characters hear a girl’s voice calling out. They will find Arata’s young sister, Haruna, locked away in a hidden room. She survived the attack after Kyosuke locked her in. Eventually the PCs will discover that Haruna’s tale of the attack does not seem to match the story told by Arata. In fact, her brother had not even been home when the attack started. During the search of the estate, the Player Characters will find a lure, either magical or mundane, that is attuned to whichever creatures were responsible for the attack. Based on this discovery, the samurai may begin to suspect Arata’s involvement. Haruna will also tell them that her brother had become irritated at their father’s refusal to retire and hand over his merchant holdings to Arata. Strike The characters know that if the lure cannot be disabled or removed quickly more of the beasts will return. But as they try to dispose of it the estate does indeed come under attack again, this time in even greater numbers than before. The waves of attack will continue until the lure is destroyed. When the lure has been stopped the PCs will likely be surprised to find that Arata has arrived. Whether he followed to observe out of familial concern or to see the results of his ploy is up to you. He vehemently denies Haruna’s claims that he was anxious to inherit the business and swears to the love he holds for his family. If confronted with the remnants of the lure, he will continue to proclaim his innocence, pointing out that Haruna was always the one who had an interest in hunting or the spiritual, depending on the source of the attacks. Obviously one of the siblings is lying, but which one?
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An Eye for an Eye
By Jason Flowers Challenge Ten years ago, two rival clans engaged in a questionably legal series of skirmishes. The conflict ended before it could escalate to all-out Clan War, but the damage was done. Samurai on both sides were dead and families mourned those they had lost. Now the player characters, traveling in the lands of one of those clans, are approached by a distressed young samurai, Mako. He tells them of his sister, Momoe, who has recently gone missing. Mako worries that his sister has gone on a quest seeking vengeance. He tells the PCs that his and Momoe’s father, Shota, was killed in that conflict a decade ago by a samurai commander of their rival clan, Tsuyoshi, who was known as The Butcher. Momoe had been fixated on their father’s killer for years, speaking of gaining justice for their family and those others that Tsuyoshi had killed. Mako tasks them with finding Momoe and bringing her home before she too can be killed. The Butcher, Tsuyoshi, was well known for the cruelty he displayed during those raids, and Mako fears his sister will suffer a fate similar to their father’s. Momoe’s trail will lead the samurai to a nearby settlement where she was seen recently. In addition to the sightings of Momoe, the player characters will also learn that The Butcher, Tsuyoshi, is apparently the commander at a keep just across the border into the rival clan’s holdings. Focus The PCs arrive at the keep and find themselves before Tsuyoshi. When they question him about Momoe he admits that the young woman had been here recently. Momoe had attempted to assassinate him but had been unsuccessful. Tsuyoshi explains to the PCs that Momoe was mistaken about who was responsible for her father’s death. Tusyoshi had been involved in the fighting when Shota died, but he was not the one responsible for his death. Tsuyoshi tells them that he was not, in fact, The Butcher who was so feared by his rival clan. Tsuyoshi states that after he explained this to the young samurai woman, he allowed her to leave. He is not without mercy. Momoe headed further into his clan’s lands, despite his warnings, to find someone to blame. He is unsure where she is now, but recently received a report of ronin at a nearby abandoned outpost who were suspected of kidnapping people, primarily women, to sell as slaves outside of Rokugan. Perhaps she headed there. Strike When the PCs arrive at the abandoned outpost, they are ambushed by ronin. During the fight, or afterward if any ronin survive, they learn that these ronin are slavers in the employ of Tsuyoshi, The Butcher. From the defeated ronin or physical evidence, like fresh blood and cart tracks, the player characters are led to a nearby cave where Momoe and a few others are being held captive by more ronin and bandits. When freed, Momoe will explain that they were to be sent west out of Rokugan, but before the group can depart with the freed captives Tsuyoshi arrives with reinforcements. The Butcher has come to put an end to the samurai so his illegal trade can continue. Having revealed his true colors, The Butcher Tsuyoshi will fight fiercely to protect his secret. It is up to the Player Characters whether they grant Momoe the vengeance she has sought or turn him in to the proper authorities.
Forgotten Fortune
As written by Doji Momiji Challenge A kind elderly Monk and his young grandson want to give tribute to a shrine to their ancestor. Can you help them up this hill? Focus The higher they get, the more torturous the climb. Foul weather, howling winds, ominous shadows, and uneven terrain hinder your climb. Strike The Fortune of Torture, named by Hantei XVI, wants to be forgotten. However, these are her descendants, who remember her for who she was. She will be overjoyed to see her family again.
The High Road
By Jason Flowers Inspired by Stagecoach by John Ford Challenge The Player Characters have been hired or assigned to escort a small caravan making its way across contested border lands. Fear of bandits, warring clans, or some supernatural presence makes the journey potentially dangerous. Among the caravan is an odd assortment of samurai and peasants. Shiba Kagami, a magistrate, hopes to capture her old friend, the ronin outlaw Rengoki, who is rumored to be in the province. The shugenja, Daidoji Kazuhito, travels to a new remote posting as punishment, attained due to his addictive tendency to indulge in opium. Okimi, a young geisha, hopes to find a new life for herself at the end of the journey. The sake master, Kin, is exceedingly polite to all members of the caravan, providing their best sake for the lengthy march. Yasuki Chiyo, is a corrupt merchant, notorious for lining her own pockets at the expense of anyone she deals with. Akodo Michi, the pregnant wife of a famous Lion general, is traveling to be with her husband for the birth of their child. And lastly the guileful gambler, Kasuga Itachi, swears to protect Akodo Michi, likely to raise his own station. Shortly after the caravan sets out, they come upon Rengoki, the ronin outlaw. Shiba Kagami, despite their previous friendship, is forced to take him into custody. The PCs then learn that Rengoki is wanted for the murder of his father, but he vows that he is innocent. The ronin tells them the murder was committed by a bandit leader named Yama. Rengoki hopes to get vengeance before being executed for his crimes. Focus The caravan continues onward, quickly seeing evidence of the local threat. At one waystation along the road, they learn that Akodo Michi’s husband has been in a ferocious battle and was grievously wounded. The shock causes Michi to prematurely go into labor. Daidoji Kazuhito, will likely require the PCs assistance, if he is even sober enough to deliver a baby. During the chaos of the birth, Rengoki sees an opportunity to escape, and slips away. Some Player Characters will have to follow the ronin. After a short pursuit, they will find him, along with clear evidence of an inevitable attack by the ever-present threat. The caravan must continue to move or be caught in a raid. Strike As the caravan hurries on to its destination, they are stymied by a flooded ford slowing the last crossing before safety. Finally caught and surrounded by their pursuers they must stand and fight. The besieging force greatly outnumbers the defenders of the caravan and all hope looks lost. Whether because of a last-minute intervention by a friendly force or the sacrifice of a caravanner, the threat is eventually beaten back providing the time to get the last of the carts and wagons across the river to safety. Having reached safe harbor, the members of the caravan go their separate ways with promises of eternal friendship. Shiba Kagami, allows Rengoki the necessary time to hunt down the bandit, Yama. The Player Characters may choose to help him if they have been moved by his story. With their intercession Rengoki may even survive his encounter with the bandit and his men. If he does survive, does Shiba Kagami take him into custody again, or has she been convinced of his innocence? Dramatis Personae Shiba Kagami, Magistrate, coming along because of rumored presence of ronin “outlaw”, her former friend Daidoji Kazuhito, Shugenja healer with opium addiction, has been assigned to remote place as punishment Okimi, Geisha, traveling to new place for a new start Kin, Sake brewer, exceedingly polite Yasuki Chiyo, Corrupt merchant, has stolen funds from clan Akodo Michi, Pregnant samurai of high rank, traveling to be with her husband stationed at destination Kasuga Itachi, Disingenuous samurai, gambler, vows to protect pregnant samurai to raise his own position Rengoki, “Outlaw” ronin, hunting the men who caused him to become wanted, has friendly history with magistrate
Another Year
By Jason Flowers Challenge Nestled deep in the Great Wall of the North Mountains is the small lumber village, Otsuma. This village is so remote, that the road to Otsuma is merely a game trail for most of its length. When the Player Characters arrive, the small village is in the thick of a local festival. Otsuma has no permanent samurai presence, so the PCs are welcomed warmly and invited to partake in the celebration by the residents. As the PCs tour the village, they learn of the festival and its cause. Each year the monk Kosai visits Otsuma to provide blessings. His efforts include blessing the children born in the last year, blessing newly married couples, prayers for the village’s dead, and even re-sanctifying the small shrine in Otsuma’s center. Those who have received the monk’s blessings report immediate feelings of joy and peace. In fact, Kosai’s mere presence is enough to provide a feeling of contentment. Because of the distance to other villages, this annual visit has become a holiday, something for those of Otsuma to look forward to each year. As the PCs take part in the festival games, dances, and banquets they learn from the villagers that Kosai has been visiting Otsuma every year for as long as anyone can remember. This information is surprising as Kosai appears to be no older than forty, and yet elderly heimin remember his visits from their childhood. Focus While the inhabitants of Otsuma throw themselves into the festival, the PCs begin to notice things that are slightly off-putting about Otuma. There are numerous small patches of dead and dying grass, wilted flowers, and shriveled shrubbery on the village’s edge. The faint and fleeting presence of obscure smells are sudden occurrences throughout Otsuma. Occasionally the sounds of the forest cease as if a predator is nearby. These things on their own mean nothing, but together they draw the attention of the PCs, especially those attuned to the Kami or their own Sixth Sense. The villagers reassure the samurai that while those things may be unusual there is always a mundane explanation for each occurrence. Eventually the festival comes to an end, and Kosai says his goodbyes accompanied by his usual promise to return in one year. After the itinerant monk has departed the PCs are encouraged to stay in Otsuma for a few days more, perhaps to conclude the business which brought them here in the first place. However long they stay, the PCs will overhear mention of a villager that has fallen ill. The PCs will likely be drawn to this illness due to the earlier oddities observed during the festival and if not, the village healer, Misaki, will approach them. Despite the small size of the village Misaki is a stranger to the samurai, having not been present at any festival celebrations. She will explain that she avoids the festival because it is allowed to occur every year, despite her protests. Each year as the festival concludes some, otherwise healthy, villager becomes ill and does not recover. She has pointed this fact out to the village headman repeatedly, but either they do not see it, or are willing to overlook the loss of one to ensure the prosperity of Otsuma for another year. Misaki begs the samurai to help her save the sick heimin’s life, but whatever sickness they have is beyond even a trained shugenja. Strike The Player Characters must set out into the surrounding mountains in pursuit of Kosai. The monk does not attempt to hide his passing, so the samurai eventually find him. They may find him further down the mountains near another village, or in a set of ruins deep in the forest surrounding Otsuma, or even closer to the peak of the highest nearby mountain. The monk could be a malevolent creature, a yokai, that feeds on the happiness of others, satiating its hunger in the remote villages of Rokugan. It might even be a creature that has no idea of the effect its presence has on those around it. While it could easily be that Kosai is a human practitioner of maho, it is also possible that he is an ancient Tengu that travels the mountains tending to the needs of the Rokugani, all the while unaware that he has been followed for years by the malign yokai that consumes joyous emotions. Once Kosai is found, the player characters must determine if there is a way to cure the illness that occurs each year. If the cause is malign, then it will likely be dealt with violently, either physically or spiritually. In the case of the Tengu, it may be that the samurai help rid Kosai of his wicked stalker, thus ensuring that he is able to continue his annual visits to Otsuma. Depending on the monk’s intent, it could be that Misaki’s patient can be cured, but it is likely that the best result achievable is to simply prevent more death in the years to come.
Virtuous Things Proceed
By Jason Flowers Inspired by All’s Well That Ends Well by William Shakespeare Challenge For two years, the shugenja, Shiba Kosuke, has been the ward of Akodo Natsu, a powerful Lion Clan daimyo. Shiba Kosuke’s presence in the care of the Lion was meant to lessen tensions between the two clans, but Kosuke has had a difficult time gaining acceptance. His spiritual tendencies and lack of typical Lion martial prowess make him a target of ridicule in Akodo-sama’s court, despite his affinity with the kami. So far this has not truly bothered Kosuke, except in one case: that of Akodo Isamu, the niece of Akodo Natsu. Despite their differences, Kosuke has loved Akodo Isamu since his first day in Akodo Natsu’s castle. Sadly, the feeling is not mutual. Isamu barely knows that the Phoenix shugenja exists, and yet Kosuke pines for the lioness. Shortly before the Player Characters arrived at the castle, Lord Akodo became ill, and his healers have been unable to restore him to health. Shiba Kosuke approaches the PCs and asks them to help him. He believes that he has the power to alleviate the daimyo’s condition, but as a ward of the Clan, lacks the trust and influence in Akodo-sama’s court. He will even stake his own life, offering to commit seppuku if he fails. With the PCs assistance, and his vow, the daimyo and his court are convinced to allow the Phoenix to attempt to treat Akodo Natsu. Although the cause of the illness is unknown, Shiba Kosuke’s strength and connection to the kami is enough to revitalize the Lion lord, curing him of the deathly malady. Focus With Akodo Natsu’s remarkable recovery many in the court rethink their opinions of the young Phoenix. Lord Akodo is eternally grateful to the shugenja. In thanks he promises to arrange a marriage between Kosuke and a suitable Lion samurai. At this promise, Kosuke makes his preference of Akodo Isamu known. While Lord Natsu quickly approves of this match, his niece is less than thrilled. She disapproves of the idea of wedding a Phoenix, especially one with no strong sword arm. Akodo Natsu and Shiba Kosuke will implore the PCs to speak with her and convince her that this could be an advantageous match. But before the PCs speak with her, or perhaps during the conversation, they learn that Akodo Isamu, a taisa in the Twelfth Legion, plans to return to her troops fighting on the frontlines against the Unicorn. She has vowed that her Duty is to the Lion and she would rather die in battle than marry an unworthy suitor not of the Lion Clan. She will wed a warrior, or she will wed no one. Strike Shiba Kosuke, desperate to prove his worth, will beseech the PCs to accompany him to the frontlines. Arriving amid a massive battle, the group and Kosuke will need to locate Akodo Isamu in the clamor of combat. At a suitable lull in the conflict, the Lion Clan taisa will be found. Isamu is not pleased to see them in her Legion’s way, but as there is no other recourse assigns them to assist in defending against the coming Unicorn onslaught. The assault that follows is vicious. The intense Unicorn attack leaves high Lion casualties, but Shiba Kosuke stands in the midst of the fray, alongside the player characters, using his magic to heal injured Lion bushi. Kosuke’s esteem rises mightily, when he manages to call upon the kami to churn the earth, disrupting a Unicorn charge and saving the lives of an isolated group of Lion soldiers. During the tumult Akodo Isamu witnesses the actions of Shiba Kosuke and realizes that she has misjudged the Phoenix shugenja immensely. Kosuku has fought alongside the Lion with Honor and Courage, and while he may not be the finest swordsman, he is indeed OF the Lion Clan. In the happiest ending to this story, Akodo Isamu declares her devotion to Shiba Kosuke. The two are married immediately upon their safe return to Akodo Natsu’s castle, thus bringing the Lion and Phoenix Clans closer together. But in Rokugan, happy endings are not guaranteed. Perhaps Isamu is mortally wounded in the fighting and says her wedding vows with her final breath as Kosuke kneels over her fallen form. Isamu could witness Kosuke’s feats and swear to marry him when the battle is over only to see him struck down in front of her as she races to defend him. Or, in true Shakespearean form, the two could come together on the field and, recognizing their pending doom, swear their vows before sacrificing themselves to allow the bulk of the Lion army to survive. The player characters should have a hand in how this plays out, but remember, the End is the Renown.
Into the Woods
By Jason Flowers Challenge The small village of Murasha no Kura lies where Scorpion and Hare lands intersect with the enigmatic Shinomen Mori. This small and inconsequential Hare holding would be entirely forgotten if not for the small amount of taxes it contributes to the Clan each year. Whether the Player Characters are here to collect those taxes, are pursuing a criminal, or for some other reason, they find a village that is in poor condition. It seems as if the upkeep has completely been ignored. The peasants they pass in the street seem tired and apathetic, but a few look upon the PCs with anxious hope. The samurai family here is led by Usagi Kyucihi, an aging samurai with a lame right arm. He and his entire family seem slightly nervous at the visiting samurai’s presence. When questioned about the state of the village or their nervousness, he will explain that for the past few months members of the village have been mysteriously disappearing. Once every few weeks, a villager will go missing in the night. Screams can be heard from the nearby Mori, but no one knows whether it is that of those taken, or the thing that has been taking them. Until recently only peasants had been taken, but almost a week ago his son, Yasuhigo, disappeared. Usagi Kyuichi had already sent for help from the Clan, but as of yet no aid has arrived. Focus Usagi Kyuichi tasks the headman, Endo, with showing the Player Characters around the village while they investigate. As they search the village, they learn that there has been no rhyme or reason to the abductions; adults and children have all vanished. Those taken typically live closest to the forest. The night of Yasuhigo’s disappearance he was seen walking alone around the village. Masagaro, a woodcutter, will mention seeing overly large footprints and drag marks leading directly to the tree line after a recent abduction; Obviously from a troll or ogre or something more foul. The village is rife with rumors about what is happening. Some say a curse was placed upon Usagi Kyuichi by a maho-tsukai for some offense years ago. Others insist the screams they hear are those of the taken returning to perpetuate their fates. Many agree, if not openly to the samurai, that Usagi Kyuichi let the situation go on too long and only decided to act when his son was taken. Strike Eventually the Samurai will be forced to follow the story of Masagaro into the Shinomen Mori. The PCs will need to navigate the dark forest in search of those who are missing. Inside the Mori, the air is always still and scented with the musty odor of decay. Soon they will discover who, or what, is responsible and learn the fate of those taken. Is it a gang of Forest Killer bandits using the reputation of the Shinomen Mori to cover their slaving? Have the villagers been dragged into the forest to be consumed by a troll, as the footprints seemed to suggest? It may be that a creature more horrific has found its way to Murasha no Kura and is slowly wrenching the people away for its own diabolical plans.
The Petrified Frog
By Jason Flowers Challenge In the City of the Rich Frog trade rules all, and relationships drive that trade; for good and ill. Despite their status, the Dragonfly minor clan enjoys a heightened level of influence here. From afar the Dragon are content to allow the Tonbo family to manage their holding, to the consternation of the Lion and Unicorn present in the port City. Compounding this uneasy peace is Miya Tetsua, the city governor, and his friendship with Tonbo Kuma, leader of the local Dragonfly population. The Dragonfly rely on this friendship to keep them at an equal status with the Great Clans. Some samurai claim this relationship limits Miya Tetsua’s fairness, but so far nothing has happened to elevate or diminish Tonbo Kuma’s faction in the City of the Rich Frog. As a token of their friendship, Miya Tetsua gifted Kuma with a statuette in the shape of a frog, carved from a petrified piece of Saibonshoki, the grandest willow tree in all Rokugan. This gift was the spark of much gossip in the City of the Rich Frog, for a piece of the ancient willow in the shape of the god of the river junctions would be a powerful artifact. When the statuette is stolen, Tonbo Hidane, a representative of Tonbo Kuma, approaches the player characters to recover it. The loss of such a valuable item would bring great dishonor to the Dragonfly and potentially a loss of esteem with Miya Tetsua. It must be found. Focus During the investigation, the player characters will cross paths with a representative of the Lion or Unicorn clan who is also seeking the Frog. If no PC is of those clans, they will actively oppose the player characters during the investigation at every stage. But if they share a clan with a party member, they may approach that PC and ask the samurai to turn over the statuette for the good of their own Clan. It may be tempting for Player Characters of the Lion or Unicorn to attempt to advance their own Clan interest, but it would be dishonorable to work against a samurai, like Tonbo Hidane, who has sincerely asked for assistance. The search for the thief will lead the PCs across the Three Sides River to the western bank controlled by the Unicorn Clan. Whether the Unicorn are responsible or not is up to you, but eventually the PCs will run the culprit to ground. This will likely involve a daring and harrowing chase through the Unicorn District, putting themselves and bystanders at risk. Finally, the statue is in hand. Any shugenja, or spiritually attuned samurai, can learn that the Petrified Frog does possess some supernatural ability. It could be a powerful nemuranai that allows the wielder to control the river junction’s waters. Perhaps it has been used as a meishodo talisman, trapping a powerful kami inside. It could even have been used as a vessel for a powerful entity from one of the Spirit Realms. Strike The statue is presented to Tonbo Hidane as planned, but the player characters find out a short time later that the statuette was never returned to Tonbo Kuma’s residence. Was Hidane a traitor to his clan or an imposter in disguise? Maybe they will have to team up with the third-party who hounded them during their earlier search? Whatever they decide, there is a short window to recover the statuette again before they must confess to being deceived and responsible for the Petrified Frog’s permanent loss.
Saving Face
By Jason Flowers Challenge In the Scorpion village of Shimomura the gempuku of the local Bayushi lord’s eldest child has finally arrived! The Player Characters have received an invitation to this celebration due to political connections, a direct association to the Bayushi lord, or some other feasible reason to be invited to a huge festive occasion in Scorpion lands. A Scorpion gempuku is accompanied by a large party to which all are welcome, regardless of Clan. When the PCs arrive, they are greeted as honored guests and enter a lavishly decorated home. The food and entertainment are excessively extravagant. Those in attendance are primarily Scorpion, but there are several Crane representatives and even a member of the nearby, but still relatively new, Wasp Clan. Each guest is greeted personally by the samurai candidate and presented with a gift. Those guests who were personally invited receive an individualized gift chosen or created specifically for them. Unexpected guests are welcomed as well but receive only “face gifts”; generic gifts reserved for those who were not expressly invited. Focus After the PCs have received their gifts and greeted the host a commotion draws the attention of all in attendance. A Crane clan samurai of the Daidoji family is outraged to receive a “face gift!” He was invited and expected to be treated as such. When the Scorpion lord points out that the guest was not, in fact, invited, the Crane presents a personalized invitation in the Lord’s own hand. Despite the confusion the Scorpion apologizes for the error and promises to rectify the situation. Mollified for now, the Crane samurai nods in appreciation and returns to the party. Later after mingling with the other guests and enjoying the numerous musicians, dancers, and jugglers on display, an uproar is again heard. The Crane samurai guest who had caused the scene earlier has been found dead. Strike While outsiders are not typically trusted, the PCs, whether due to their connections or positions, will be approached to lead the investigation. Was the death an accident? Did he die of natural causes? If it was messy, was this meant as a message or warning? It would not be beyond the Kolat or perhaps even another Great Clan to poison an enemy? Did the Crane samurai anger the Moon Cult, thus drawing the ire of a maho-tsukai? Here, in the den of the Scorpion, the culprit could truly be anyone or anything. Thanks to Robert Denton for the inspiration for this CFS.
Home is Where the Heart Was
By Jason Flowers Challenge The player characters are approached by a young samurai, recently returned home from war. He tells them that upon returning to his family’s small holding he discovered his village had been razed. The few surviving heimin told of a group of ronin that had recently arrived and warned of nearby bandit activity. The young samurai’s father, a man of advanced years, had immediately, and at great expense, tasked the Wave Men and Women to protect the village from the oncoming criminal threat. Focus When the bandits finally raided the village, the ronin, instead of engaging them, joined with the outlaws. The combined group made quick work of the few aging samurai left behind, and ransacked the entire community, killing anyone who stood in their way. During the pillaging, the young samurai’s entire remaining family was killed. The marauders took everything that could be carried, including numerous heirlooms of the samurai’s family, and fled to the nearby hills. Strike These criminals must pay for their crimes. The young samurai is willing to hunt them down alone, but the player character’s influence and intervention may prevent it from being an act of self-destruction. Will they take the Emperor’s Law into their own hands? Or recruit an ally in the nearby Magistrate? Can a Magistrate who allows these criminals to continue to operate in the province even be trusted? Was there more to this seemingly random act of violence than is initially apparent? Perhaps one of the samurai heirlooms has some other significance?
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August 2020
Categories"Kibo wa eien ni wakidemasu (Hope springs eternal)" by Ronald Douglas Frazier is licensed under CC BY 2.0
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